Shooted Neon
It is strongly recommended to play in fullscreen by clicking the button located at the bottom-right corner of the game screen.
The current content is only the base and foundation of a small project that means a lot to me. It also allows me to improve my skills in GML code (GameMaker’s programming language).
For now, the only objective is to survive as long as possible and score as many points as you can. There is currently no save system, so if you want to keep track of your high score, feel free to take a screenshot and post it in the comments.
In the future, the game will adopt a roguelike structure.
It will be divided into two phases: 5 minutes of survival followed by a boss fight, repeating this cycle until the player dies.
Planned future content:
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Multiple bosses with unique patterns.
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Additional enemies with different behaviors.
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Upgrade system for the player.
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Music collection system with unlockable tracks and playlist selection.




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